Managing Roles
Fixed number in roles in fixed groups
- Letβs create a group with 2 buyers and 2 sellers.
otree startapp role_practice
- Go to
models.py
and changeplayers_per_group
inConstants
model to4
.
class Constants(BaseConstants):
name_in_url = 'role_practice'
players_per_group = 4
num_rounds = 1
- Go to
Player
class and define roles:
class Player(BasePlayer):
def role(self):
if self.id_in_group <= 2:
return 'buyer'
if self.id_in_group > 2:
return 'seller'
- Letβs go to
pages.py
and remove the pagesMyPage
andResultsWaitPage
. Having a single page would be enough for our purposes and we can check the role from oTree admin panel. Ourpages.py
should look like this:
from otree.api import Currency as c, currency_range
from ._builtin import Page, WaitPage
from .models import Constants
class Results(Page):
pass
page_sequence = [Results]
- And letβs add our app to
settings.py
:
SESSION_CONFIGS = [
# other configs
dict(
name='role_practice',
display_name="role_practice",
num_demo_participants=4,
app_sequence=['role_practice'],
),
]
So when we create the session with 8 participants from oTree control panel
And when we go to the data we see that roles are set as we want them to be:
We can also shorten the if conditions as the following:
def role(self):
return {1: 'buyer', 2: 'seller'}[self.id_in_group]
Balanced number of roles in a variable group size
- Imagine that we have a variable group size (for instance group size is a treatment variable). And we would like to balance our 3 roles. (say
buyer
,seller
,observer
). We have several possibilities to go for.
```bmyuaxzylnqy Python Break - Modulus * Modulus operator is used to get the remainder of a division. * Usage:
Number % Divisor`
vflhrzmsqwgj python 10 % 2 # returns 0 10 % 4 # returns 2
````
We will use modulus operator %
in order to give a balanced number of roles:
def role(self):
roles = ['buyer', 'seller', 'observer']
num_roles = len(roles)
if self.id_in_group % num_roles == 0:
return roles[0]
if self.id_in_group % num_roles == 1:
return roles[1]
if self.id_in_group % num_roles == 2:
return roles[2]
Which can be reduced to:
def role(self):
roles = ['buyer', 'seller', 'observer']
num_roles = len(roles)
return roles[(self.id_in_group -1) % num_roles] # added -1 to start from the first element in the list
Then for the size
3
:And for the size
7
:
Fixed roles in each round/app
In order to fix a role, we can store it in our participant.vars
.
class Subsession(BaseSubsession):
def creating_session(self):
self.group_randomly() # This randomizes the groups
# Some role assignment below
for p in self.get_players():
if self.round_number == 1:
if p.id_in_group % 2 == 0:
p.participant.vars['type'] = 'buyer'
else:
p.participant.vars['type'] = 'seller'
p.type = p.participant.vars['type']
class Player(BasePlayer):
def role(self):
return self.participant.vars['type']
type = models.StringField()
One final note: For the multiple round cases, you can fix id_in_group
in a random matching by group_randomly(fixed_id_in_group=True).